I researched Odin Valhalla Rising based on some YouTuber reviews, and it appears that the game will be released first in Korea, with separate versions for PC and smartphones. Within a month, the game is expected to be released globally in all countries, which indicates that the developers have significant plans for it.
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However, some reports suggest that the smartphone version will be launched in Korea first, followed by Taiwan, and eventually a global PC version. Since Stadia is using the PC version, it is possible that the game will be available on the platform.
While I agree that Korean MMOs tend to have issues with the portrayal of women, I also recognize that they have some of the best details, even surpassing games like TESO. For instance, the armor view in Korean MMOs is always stunning, and the games have mechanics that EU-US developers tend to overlook. Furthermore, every movement in Korean games is accompanied by a voice, which creates a sense of immersion that is lacking in other MMOs.
I recently discussed this issue in the Elder Scrolls forum, and the response I received was that players don't want "hamster food," and that TESO feels limited compared to Korean MMOs. For instance, TESO has no underwater content, no flying, and invisible barriers everywhere. In contrast, games like Age of Conan Unchained offer a much more open world with more interactions and details.
Upon closer inspection of TESO, I discovered that there are more than five NPCs with the same face, including Ragnar from the Vikings series. Many of the secondary quest NPCs for the human race also have similar or identical faces, suggesting that the developers did not pay enough attention to the details.
Despite these shortcomings, I continue to play TESO because it is the only MMO available on Stadia. However, I do not consider Destiny to be an MMO since it is a shooter.
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