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Showing posts with the label New World

A Glimpse into Throne and Liberty: A Mini Review from the Korean Launch

For those yet to embark on the journey within Throne and Liberty , here's a succinct review shedding light on various facets of the game, particularly from the vantage point of the Korean launch. Levelling The race to level 50 witnessed 20 players achieving this milestone in a mere two days on one server, while the reviewer themselves reached level 47 within the initial five days of dedicated gameplay. Levelling primarily involves quests, constituting around 80% of the process, with only a minimal 20% dedicated to grinding. The quest structure revolves around a blend of main story quests and exploration quests, creating a cycle that repeats as you advance through the levels. The rewards from these quests are substantial, making them essential for character progression. However, the quest format, often resembling jumping puzzles, might not be everyone's cup of tea. Progression/Gearing At this early juncture (within the first five to six days of server launch), gearing appears li...

The core spirit of New World

How can Outpost Rush (OPR) still have significant issues after 2 years? I attempted to play 15 games for the seasonal quest, and it's disheartening to see that this mode remains flawed. In nearly every match, one team ends up spawn camping the other, often due to the advantage of having more premade groups and healers. The predominant use of muskets, bows, and fire staves by players is due to the open map, resulting in a repetitive OPR experience that hasn't changed in the past two years. It begs the question, have the developers made any genuine efforts to address these persistent flaws, aside from the recent fix for the brute? It's baffling that this game mode has been largely unenjoyable for over a year, and it appears to have deteriorated further over time. Transforming it into a better experience seems like a straightforward task, yet it appears that little attention has been given to it. While there are players who prioritize avoiding combat and prefer backcapping, o...