For those yet to embark on the journey within Throne and Liberty, here's a succinct review shedding light on various facets of the game, particularly from the vantage point of the Korean launch.
Levelling
The race to level 50 witnessed 20 players achieving this milestone in a mere two days on one server, while the reviewer themselves reached level 47 within the initial five days of dedicated gameplay. Levelling primarily involves quests, constituting around 80% of the process, with only a minimal 20% dedicated to grinding. The quest structure revolves around a blend of main story quests and exploration quests, creating a cycle that repeats as you advance through the levels. The rewards from these quests are substantial, making them essential for character progression. However, the quest format, often resembling jumping puzzles, might not be everyone's cup of tea.
Progression/Gearing
At this early juncture (within the first five to six days of server launch), gearing appears linear and straightforward. Most gear necessary for reaching the top level is acquired through quests or minimal grinding in elite dungeons. Green and Blue gear seems inconsequential, as players are already donning full purple sets. Legendary gear remains the enigma for now. Tradable gear doesn't break and becomes bound only when you attempt to level it up. This raises questions about the potential economic impact when the market is flooded with an infinite supply of gear.
Gearing currently lacks diversity, with limited options for each class/weapon/archetype. The rarity element introduces tiers of gear, adding a layer of excitement to the acquisition process.
PvP/PvE
The game currently leans heavily towards PvE, reserving PvP for specific events that occur about 4-6 times daily. These events allow open PvP within designated areas, with no PK or flagging system in place. The top guilds engage in territorial battles and world bosses, while the broader player base participates in random PvP events and dungeons.
The absence of a robust PvP system has drawn comparisons to New World, where top guilds vie for control over territory and world bosses, while the majority engage in sporadic PvP events and dungeons.
Classes/Weapons
While the reviewer hasn't explored all weapons, the current impressions highlight the Longbow as a formidable choice, boasting excellent burst damage and utility. The Staff proves to be versatile, offering bursts and area-of-effect (AoE) capabilities. Greatsword serves as a melee staple with good damage and some AoE potential, while Sword and Shield excel in tanking, featuring impressive defensive abilities and a pull mechanic. The Wand emerges as the go-to weapon for healing.
The Crossbow and Daggers elicit mixed feelings, with varying player experiences. Crossbows, particularly, spark contrasting opinions, making it a weapon of intrigue. Daggers, on the other hand, enjoy popularity as a PvP pairing weapon.
Crafting/Life Skills
Interestingly, crafting and life skills don't adhere to the traditional leveling systems. Crafting involves trading a recipe and materials for an item, lacking a skill progression system. Gathering operates similarly, with potential level restrictions on nodes in higher-level areas. Notably, there's no presence of fishing or housing at this point.
Guild Content
Guild-related content encompasses the usual guild hall, guild raid, world PvP for point control, and the iconic castle siege for top-tier guilds. Items are distributed through the guild management window, and world boss drops might funnel directly into the guild storage.
Server Progression
Each server operates on its progression timer, unlocking new content based on the speed of player and guild achievements. This system aims to ensure a steady and balanced progression, preventing the influx of challenging content before the majority of players reach the cap.
Dungeons
Dungeons promise great rewards, incorporating standard boss mechanics. However, the absence of a group finder brings back a nostalgic feel, requiring players to manually form groups for dungeon exploration.
Economy
The auction house operates exclusively with diamonds (lucent?), the premium currency. This unique approach eliminates gold from the trading equation. Purple items on the market are already prevalent, with the potential for market flooding looming in the future unless unforeseen mechanics come into play.
Conclusion
Throne and Liberty, in its current iteration, offers a visually stunning and atmospheric gaming experience, tailor-made for PvE enthusiasts and large, hardcore guilds. PvP enthusiasts may find the current state less appealing. The combat system is smooth, the interface is clear and user-friendly, and the leveling experience exhibits a single-player adventure game vibe. Solo players seeking competitiveness might find the journey challenging and are encouraged to join a group.
As for concerns about pay-to-win (P2W), the reviewer expresses optimism, given the game's zergy nature. Large guilds with high attendance are positioned to dominate, and the frequent maintenance updates instill hope for continued improvements. Despite the game being in its infancy, the absence of viable alternatives in the MMO market renders Throne and Liberty a promising contender for those seeking fresh content.
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