Skip to main content

A Glimpse into Throne and Liberty: A Mini Review from the Korean Launch

For those yet to embark on the journey within Throne and Liberty, here's a succinct review shedding light on various facets of the game, particularly from the vantage point of the Korean launch.


Levelling

The race to level 50 witnessed 20 players achieving this milestone in a mere two days on one server, while the reviewer themselves reached level 47 within the initial five days of dedicated gameplay. Levelling primarily involves quests, constituting around 80% of the process, with only a minimal 20% dedicated to grinding. The quest structure revolves around a blend of main story quests and exploration quests, creating a cycle that repeats as you advance through the levels. The rewards from these quests are substantial, making them essential for character progression. However, the quest format, often resembling jumping puzzles, might not be everyone's cup of tea.


Progression/Gearing

At this early juncture (within the first five to six days of server launch), gearing appears linear and straightforward. Most gear necessary for reaching the top level is acquired through quests or minimal grinding in elite dungeons. Green and Blue gear seems inconsequential, as players are already donning full purple sets. Legendary gear remains the enigma for now. Tradable gear doesn't break and becomes bound only when you attempt to level it up. This raises questions about the potential economic impact when the market is flooded with an infinite supply of gear.


Gearing currently lacks diversity, with limited options for each class/weapon/archetype. The rarity element introduces tiers of gear, adding a layer of excitement to the acquisition process.


PvP/PvE

The game currently leans heavily towards PvE, reserving PvP for specific events that occur about 4-6 times daily. These events allow open PvP within designated areas, with no PK or flagging system in place. The top guilds engage in territorial battles and world bosses, while the broader player base participates in random PvP events and dungeons.


The absence of a robust PvP system has drawn comparisons to New World, where top guilds vie for control over territory and world bosses, while the majority engage in sporadic PvP events and dungeons.


Classes/Weapons

While the reviewer hasn't explored all weapons, the current impressions highlight the Longbow as a formidable choice, boasting excellent burst damage and utility. The Staff proves to be versatile, offering bursts and area-of-effect (AoE) capabilities. Greatsword serves as a melee staple with good damage and some AoE potential, while Sword and Shield excel in tanking, featuring impressive defensive abilities and a pull mechanic. The Wand emerges as the go-to weapon for healing.


The Crossbow and Daggers elicit mixed feelings, with varying player experiences. Crossbows, particularly, spark contrasting opinions, making it a weapon of intrigue. Daggers, on the other hand, enjoy popularity as a PvP pairing weapon.


Crafting/Life Skills

Interestingly, crafting and life skills don't adhere to the traditional leveling systems. Crafting involves trading a recipe and materials for an item, lacking a skill progression system. Gathering operates similarly, with potential level restrictions on nodes in higher-level areas. Notably, there's no presence of fishing or housing at this point.


Guild Content

Guild-related content encompasses the usual guild hall, guild raid, world PvP for point control, and the iconic castle siege for top-tier guilds. Items are distributed through the guild management window, and world boss drops might funnel directly into the guild storage.


Server Progression

Each server operates on its progression timer, unlocking new content based on the speed of player and guild achievements. This system aims to ensure a steady and balanced progression, preventing the influx of challenging content before the majority of players reach the cap.


Dungeons

Dungeons promise great rewards, incorporating standard boss mechanics. However, the absence of a group finder brings back a nostalgic feel, requiring players to manually form groups for dungeon exploration.


Economy

The auction house operates exclusively with diamonds (lucent?), the premium currency. This unique approach eliminates gold from the trading equation. Purple items on the market are already prevalent, with the potential for market flooding looming in the future unless unforeseen mechanics come into play.


Conclusion

Throne and Liberty, in its current iteration, offers a visually stunning and atmospheric gaming experience, tailor-made for PvE enthusiasts and large, hardcore guilds. PvP enthusiasts may find the current state less appealing. The combat system is smooth, the interface is clear and user-friendly, and the leveling experience exhibits a single-player adventure game vibe. Solo players seeking competitiveness might find the journey challenging and are encouraged to join a group.


As for concerns about pay-to-win (P2W), the reviewer expresses optimism, given the game's zergy nature. Large guilds with high attendance are positioned to dominate, and the frequent maintenance updates instill hope for continued improvements. Despite the game being in its infancy, the absence of viable alternatives in the MMO market renders Throne and Liberty a promising contender for those seeking fresh content.


Best place to buy Throne and Liberty Lucent in mmoexp.com, you can buy it 100% safe. Join our SNS now.

Comments

Popular posts from this blog

My mf assassin is complete

Finally , I have my Shako! My MFA assassin is done. I am running lightning traps using Rift  along with Sanctuary. Mara's goldwrap chancers, goldwrap, and Gore riders who have been upped. Raven frost and wisp projection rings. Then finally, topaz skullders. For my abilities, The dragontalon I own is sufficient to get three kicks plus skills. 1. Hard points in mind blast and the cloak of shadows. The remainder into sendingry and fire blast. The weapon I use for my switch is the skull crusher to increase my mf, so my shield and rift have 356 mf while my skullcrush switch has only 430! I'm running the act5 frenzy merc together with head striker, lawbringer, Duriel and Andy face. He's well-equipped to hold his own. This build is designed for the stony tombs. The lawbringer Merc hustles the dead so that I can achieve maximum mf while throwing traps, and trigger an explosion of corpses. Rift/shield configuration can be used almost everywhere else, and 350mf is still quite amazing...

A lot of time into Runescape lately

Many of us have really been putting a lot of time into Runescape lately. Judging by the interest in our low priced, RuneScape gold so have a lot of you! Well, today we want to share with you a fantastic guide we found that will get you the lumberjack outfit in record time!You may be wondering just why the heck you would want the lumberjack outfit. But it is actually pretty damn useful. You get a 5 percent boost for wood cutting experience with it so it can come in very, very handy. Plus this guide we have here makes it very easy to do. The Lumberjack Outfit Guide is brought to us by Runescape player, Maikeru RS. We love how easy he has made the guide to follow and the actual video takes about five minutes to watch. Doing his method to get the lumberjack outfit takes around an hour or so.There are only two requirements to do this. First one is that you have to have finished The Darkness Of Hallowvale Quest . Which if you are at this point in the game, chances are you have done t...

The free play end of the week was so acceptable

I'm so happy I downloaded Madden 22 for the free play end of the week. Assisted me with demonstrating I was all in all correct to not accepting this junk ass game.  Now the NFL is similarly as much to fault as EA. Both are multi billion dollar associations who can't give a semi-good football match-up. It's past crazy now. We ought to be similarly as pissed that the NFL restored EAs permit in the midst of all the #NFLdropEA developments.  In any case, onto EA, I genuinely can't envision it would cost substantially more to make an inside and out establishment mode that requests to fans. Sure it'll make not even close to the cash MUT does, however we're discussing an organization that made 1.62 billion dollars across extreme groups in 2020. 1.62 billion out of one screwing year. You can't persuade me that even 2% of that could be spent giving a superior encounter to establishment clients who actually purchase the game for $70-100 (depending where you live).  ...