Viper Strike doesn't scale well with pure physical damage or damage over time (DoT) ailment nodes. It is primarily designed for poison scaling. The skill itself provides 60% poison chance, significant flat chaos damage, and a base poison duration of 4 seconds, which is longer than other poisons. If you want to, you can further increase the poison duration with generic skill effect duration. Increased physical damage nodes will only affect the base physical damage for poisons, which is not substantial in the case of Viper Strike since you aim to use a weapon with flat chaos damage. Additionally, the 60% physical to chaos conversion in Viper Strike can be a disadvantage when focusing on physical damage. Physical builds often rely on impale mechanics, Brutality support, Pride aura, and Warbanner for scaling damage. Even if you choose not to utilize those options, having a portion of your damage as chaos can result in lower damage output due to enemy resistance to chaos damage. If you...
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