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Rollin F2P for the sake of entertainment

Rollin F2P for the sake of entertainment. What's more, as such this is permitting alternate points of view to questions.


Im attempting to limit the details of Tuska Warpriest that appears to be very fanned out across the discussions and not even separated on the wiki and not even certain whats even evident. So in the event that you realize better estimations drop them here.

RSgoldfast Tuska Warpriest

Presently as we probably are aware, there isnt power protection in f2p in any full or great sets. Tuska is a sort of pattern on being truly just special case that is "not difficult to keep up with".


So from what I have accumulated in general is Tuska per piece gives 0.66% DPM or +8 as a style detail. In heritage mode that knocks up to 1% DPM (or 10.7 as a style?).


Presently expecting the numbers are correct, Tuska isnt giving more "harm" per say, simply ensuring you hit higher harm more regularly.


So what im inquisitive about, assuming someone has the 1 or 2 things that *are* power shield that is say +7, consequently supporting genuine base harm, could that be generally better then the +8 reenacted style reward?


As in, with supporting base harm it could be somewhat helping that .66% DPM at any rate for the other tuska pieces still on I expect? Its not difficult to continuously placed on Gud Plunderer chestplate at +20, yet its gets somewhat strange for me while considering Turoth boots or starfire cape at +7, rather then making a total Tuska outfit at "+8" each.


In the starfire cape case, its "less" harm and covering then Tuska cape, in fact. Yet, im not certain how much the behind the scene computations all reduce to harm.


Simply late evening guessing. Any information bombs you need to drop are gladly received. Furthermore make an ideally more straightforward dense details of how Tuska is really doing the player.


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